Post by Judge Sam on Jun 4, 2006 9:19:35 GMT -5
The setting is a city in ruins. War has broken out across the world and your city lies right in the middle of the carnage. Your home country needs full control of your town, and will do everyting to have it. But the ordinary people are sick of war and sick of destruction and want to just rebuild their city in peace. They want the movie theater to reopen, and want to be able to go to work without bomb threats and fire alarms.
It has gotten unbearable. A resistance has gathered; made up of the most unlikely characters you'd ever meet. You've carved out your own section of the ruined debris and wish nothing but to be left in peace.
But Order must be maintained, or so says the Government. These bigwigs in control at the Capital have never once visited your town and know nothing about you except the most tasteless data: your population, your demographics, your chief exports, your areas of business. The Government needs their supplies for the War. They demand that their profit margins rise .01%. They want control.
And they'll do anything to get it.
Welcome to Spies: The Infiltration.
The game has just begun. Three of you have been chosen as Spies. You three will attempt to infiltrate and destroy the Citizens of this harmless town, and wrest control away from the people and into the hands of the Government.
The rest of you aren't defenseless, however. You have in your ability to Exile a Spy from the Burg every three days. Figure out who in your midst is a traitor, and it'll be simple. Nine days from now you could be free of Spies, forever.
But it may not be that easy. Spies have the advantage of knowledge, secrecy, and comraderie. Every three days they get to plant submersive evidence one of you, and drag you to a holding facility. You'll be detained there without being charged indefinitely, until the Government decides what they want to do with you. Your friends and your countrymen will be dragged away from you one by one, while you watch, helpless to stop them, only hoping that it won't be you.
It looks dreary for the Citizens. But don't lose hope. Spies: beware. The citizens may have a trick or two up their sleeves.
Your AIM Name is: spies1name . Replace "name" with your character name.
Your AIM password is the same as your proboards password. Check that e-mail if you've forgotten it.
Remember, the best way to play the game and talk with your fellow citizens is to log onto that AIM name. Please log on as much as you possibly can so that you can meet and greet everyone. Perhaps you could always leave it on but keep an away message up. If you can't reach them, there's always private messages.
Good luck!